🎫 Licensing Philosophy¶
🎯 Principios Core¶
╔════════════════════════════════════════════════════════════════════════════╗ ║ ✅ DO │ ❌ DON'T ║ ╠══════════════════════════════════════╪════════════════════════════════════╣ ║ Proteger IP razonablemente │ Always-online requirement ║ ║ Grace periods generosos │ Hardware dongles ║ ║ Offline activation option │ Rootkits o kernel drivers ║ ║ Clear trial limitations │ Artificial crippling ║ ║ Easy legitimate use │ Punish false positives ║ ║ Respect user privacy │ Invasive telemetry ║ ║ Reasonable seat limits │ Single-machine locks ║ ╚════════════════════════════════════════════════════════════════════════════╝
💡 Reality Check¶
The Piracy Paradox¶
┌─────────────────────────────────────────────────────────┐
│ Piracy rate in audio software: 30-60% (inevitable) │
│ │
│ Our goal: Convert 70% of POTENTIAL customers │
│ NOT eliminate 100% of piracy │
│ │
│ Anti-piracy ROI: Usually NEGATIVE │
│ - Development cost: High │
│ - Support burden: Higher │
│ - Legitimate user friction: Highest │
│ - Piracy reduction: Minimal │
│ │
│ Better strategy: Focus on VALUE, not walls │
└─────────────────────────────────────────────────────────┘
Case Studies¶
Adobe (2013-2017): Aggressive DRM → User backlash → Subscription model Splice: No DRM on samples → Huge growth through value proposition iZotope: Reasonable licensing → High customer loyalty
What Actually Converts Pirates¶
- Convenience - Easier than cracking
- Updates - New features, bug fixes
- Support - Professional assistance
- Stability - No crack-related crashes
- Professional Use - Legal compliance for studios
🎁 Trial Strategy¶
Option 1: Time-Based (Recommended)¶
┌─────────────────────────────────────┐
│ 30 days FULL FEATURED │
│ │
│ ✓ All features unlocked │
│ ✓ No artificial limits │
│ ✓ Projects save normally │
│ ✓ No watermarks/noise │
│ │
│ After 30 days: │
│ → Purchase required │
│ → Projects still open (read-only) │
└─────────────────────────────────────┘
Option 2: Feature-Based¶
┌─────────────────────────────────────┐
│ CORE FEATURES ONLY │
│ │
│ ✓ Basic audio processing │
│ ✓ Up to 2 instances │
│ ✓ Standard quality │
│ ✗ Advanced algorithms │
│ ✗ Unlimited instances │
│ ✗ High-quality oversampling │
└─────────────────────────────────────┘
Option 3: Hybrid (Best Balance)¶
┌─────────────────────────────────────┐
│ Phase 1: 30 days FULL │
│ Phase 2: Core features forever │
│ │
│ Allows long-term evaluation without │
│ creating dependency then cutting off │
└─────────────────────────────────────┘
Critical Rule: Never Data Hostage¶
❌ NEVER: - Lock project files after trial - Add noise/watermarks to rendered audio - Corrupt or delete user data - Prevent opening saved projects
✅ ALWAYS: - Allow read-only access to projects - Graceful degradation to trial mode - Clear upgrade prompts (not nags) - Export to standard formats
🏛️ Legal vs Ethical¶
Legally Allowed (But Don't Do It)¶
| Technique | Legal? | Ethical? | Recommended? |
|---|---|---|---|
| Always-online DRM | ✓ | ✗ | NO |
| Hardware dongles | ✓ | ✗ | NO |
| Limited activations | ✓ | △ | MAYBE |
| Online-only activation | ✓ | ✗ | NO |
| Machine fingerprinting | ✓ | △ | YES (privacy-aware) |
| License server checks | ✓ | ✓ | YES (with offline fallback) |
Our Ethical Guidelines¶
- Transparency: User knows what data we collect
- Offline Support: Always provide offline path
- Privacy: Minimal data collection, no tracking
- Accessibility: Support for air-gapped studios
- Flexibility: Reasonable transfer/deactivation policy
💰 Business Model Considerations¶
Revenue Protection vs Customer Experience¶
High Protection ────────────────────────── Low Protection
High Friction Low Friction
Low Piracy High Piracy
Angry Customers Happy Customers
Lower Revenue (paradoxically!) Higher Revenue
↓
FIND THE BALANCE
↓
Moderate Protection + Great UX
= Maximum Revenue
Pricing Strategy Integration¶
- Lower Price + Easy Licensing > High Price + Strict DRM
- Subscription model reduces piracy (ongoing value)
- Educational discounts reduce student piracy
- NFR (Not For Resale) for influencers/educators
🛡️ Security Layers (Reasonable Approach)¶
Layer 1: Basic Validation (90% effective)¶
- License key format check
- Simple signature verification
- Expiration check
Layer 2: Server Validation (95% effective)¶
- Online activation
- Seat limit enforcement
- Revocation support
Layer 3: Integrity Check (98% effective)¶
- Binary signature check
- Anti-tampering (basic)
- Detect common cracks
❌ DON'T: Layer 4+ (Diminishing Returns)¶
- Code obfuscation arms race
- Anti-debugging
- Kernel-level checks
- Virtual machine detection (breaks legitimate workflows!)
📊 Success Metrics¶
Measure the RIGHT Things¶
❌ Don't Measure: - Crack sites taken down (whack-a-mole) - Number of validation checks - "Security score" from DRM vendor
✅ DO Measure: - Conversion rate (trial → paid) - Customer satisfaction (NPS) - Support ticket volume (licensing issues) - Revenue per user - Churn rate
Target Benchmarks¶
Conversion Rate: > 5% (audio plugins typically 2-7%)
License Support: < 10% (of total support tickets)
Grace Period Usage: > 80% (most users have temporary issues)
Transfer Requests: < 5% (well-designed system needs few)
🚀 Recommended Implementation¶
AudioLab Pro Licensing Model:
- Trial: 30 days full-featured
- Activation: Online OR offline options
- Validation: Every 30 days (with 7-day grace)
- Seats: 2 concurrent per license (reasonable for laptop + desktop)
- Transfers: Self-service, 3/year free
- Offline: Full offline activation support
- Data: No telemetry, minimal fingerprinting (CPU+MAC only)
Result: - Legitimate users: Smooth experience - Pirates: Mild inconvenience (not motivation for cracks) - Business: Sustainable revenue without customer hostility
📚 Resources¶
Further Reading¶
- "The Psychology of Piracy" - Rob Reid
- "Against Intellectual Monopoly" - Boldrin & Levine
- Valve's experiments with regional pricing & piracy reduction
- Spotify's impact on music piracy
Technical References¶
- LICENSE_VALIDATION.md - Implementation details
- ACTIVATION_FLOW.md - User flows
- RSA signature best practices
- GDPR compliance for license data