๐๏ธ Architecture Principles¶
๐ฏ SOLID Principles¶
S - Single Responsibility:
// โ
GOOD: One responsibility
class AudioFileReader {
Buffer read(const std::string& path);
};
// โ BAD: Multiple responsibilities
class AudioFileReaderAndProcessorAndWriter { ... };
O - Open/Closed:
// โ
GOOD: Extensible via inheritance
class Effect {
public:
virtual void process(Buffer& buffer) = 0;
};
L - Liskov Substitution:
// โ
GOOD: Subtypes are substitutable
class Reverb : public Effect {
void process(Buffer& buffer) override;
};
I - Interface Segregation:
// โ
GOOD: Focused interfaces
class Loadable { virtual void load() = 0; };
class Saveable { virtual void save() = 0; };
D - Dependency Inversion:
// โ
GOOD: Depend on abstractions
class Processor {
std::unique_ptr<AudioSource> source_; // Interface
};
๐ต Real-time Constraints¶
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ โ Audio thread: โ โ โข Zero allocations โ โ โข No locks โ โ โข Bounded execution time โ โ โข No system calls โ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐งช Testability¶
// โ
GOOD: Dependency injection for testability
class Processor {
public:
Processor(std::unique_ptr<AudioSource> source)
: source_(std::move(source)) {}
private:
std::unique_ptr<AudioSource> source_;
};
// In tests:
auto mock_source = std::make_unique<MockAudioSource>();
Processor processor(std::move(mock_source));