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Threading Architecture

Real-time safe threading primitives for audio applications.

Features

  • Real-Time Priority: Platform-specific thread priority management
  • Lock-Free Queues: SPSC message queue for inter-thread communication
  • Audio Thread: RAII wrapper with automatic priority setup
  • Atomic Primitives: Flags and spin locks for synchronization

Modules

00_thread_types

Platform-independent thread management: - thread_priority.hpp - Set thread priority (Windows/macOS/Linux) - audio_thread.hpp - RAII audio thread with real-time priority

02_synchronization

Lock-free synchronization primitives: - message_queue.hpp - SPSC (Single Producer Single Consumer) queue - atomic_flag.hpp - Atomic flags and spin locks

Usage

Basic Audio Thread

#include "audio_thread.hpp"

using namespace audiolab::core::threading;

AudioThread audioThread([&]() {
    while (running) {
        processAudio();
        std::this_thread::sleep_for(std::chrono::milliseconds(10));
    }
});

audioThread.setPriority();  // Set real-time priority

GUI-Audio Communication

#include "audio_thread.hpp"
#include "message_queue.hpp"

struct ParameterChange {
    uint32_t id;
    float value;
};

SPSCMessageQueue<ParameterChange, 256> queue;

// GUI thread
void onParameterChanged(uint32_t id, float value) {
    queue.push({id, value});
}

// Audio thread
void audioCallback() {
    ParameterChange change;
    while (queue.pop(change)) {
        applyParameter(change.id, change.value);
    }

    processAudio();
}

Message Queue Design

The SPSC queue is: - Lock-free: No mutexes or blocking - Wait-free: Bounded execution time - Cache-friendly: Aligned indices to prevent false sharing - Real-time safe: No allocations after construction

Performance

  • Latency: < 100ns per operation
  • Throughput: > 10M messages/sec
  • Memory: Power-of-2 capacity (e.g., 256 slots = 2KB for 8-byte messages)

Thread Safety Guarantees

SPSC Queue

  • ✅ Single producer thread
  • ✅ Single consumer thread
  • ❌ NOT thread-safe for multiple producers/consumers

Atomic Operations

  • std::memory_order_acquire/release for synchronization
  • ✅ Properly aligned atomic variables
  • ✅ No torn reads/writes

Building

mkdir build && cd build
cmake ..
cmake --build .

# Run example
./gui_audio_communication

# Run tests
ctest

Examples

gui_audio_communication.cpp

Complete demo of: - Audio thread with real-time priority - Parameter changes from GUI thread - Lock-free message passing - Thread-safe atomic reads

Expected output:

[AudioEngine] Started with real-time priority
[Audio] Thread started
[GUI] Sending parameter changes...
[GUI] Sent gain: 0.0
[Audio] Gain updated: 0.0
[GUI] Sent gain: 0.1
[Audio] Gain updated: 0.1
...

Platform Support

Platform Real-Time Priority CPU Affinity
Windows ✅ TIME_CRITICAL ✅ Affinity mask
macOS ✅ Time constraint ✅ Affinity policy
Linux ✅ SCHED_FIFO/RR ✅ cpu_set_t

Linux Notes

Real-time priority requires: - Root privileges, OR - CAP_SYS_NICE capability, OR - /etc/security/limits.conf configuration:

@audio - rtprio 95
@audio - memlock unlimited

Best Practices

  1. Audio Thread
  2. Set real-time priority
  3. Never allocate memory
  4. Keep processing time < buffer duration
  5. Use lock-free communication

  6. Message Queue

  7. Size queue to handle burst traffic
  8. Handle queue full gracefully (drop or retry)
  9. Drain queue at start of audio callback

  10. Synchronization

  11. Prefer atomics over locks
  12. Use memory order semantics correctly
  13. Avoid false sharing (align atomic variables)

License

Part of AudioLab project.