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05_08_COMPONENT_PATTERNS - Design Patterns for Reusable DSP Components

📋 Overview

05_08_COMPONENT_PATTERNS provides battle-tested design patterns that are common across all DSP components. Instead of reimplementing parameter smoothing, oversampling, or modulation routing in every component, these patterns offer optimized, RT-safe implementations that can be composed together.

Criticality: ⭐⭐⭐⭐ (High - Shared infrastructure for all components) Status: 🔄 IN PROGRESS - Base infrastructure complete, core patterns in development


🎯 Problem Solved

Without Component Patterns:

  • ❌ Parameter smoothing reimplemented 50+ times with inconsistent quality
  • ❌ Zipper noise in some components, not others
  • ❌ Oversampling code duplicated, CPU overhead varies wildly
  • ❌ Every dev creates their own modulation routing (all different)
  • ❌ Zero code reuse → bugs everywhere

With Component Patterns:

  • 1 canonical implementation per pattern
  • Zipper-free parameter changes everywhere
  • Optimized oversampling (>100dB aliasing suppression)
  • Consistent modulation routing across all components
  • 80% code reuse → fewer bugs, easier maintenance

🏗️ Implemented Patterns

TIER 1: Base Pattern Infrastructure (COMPLETE)

Located in: 05_08_00_base_patterns/

Files: - pattern_base.hpp - Base class for all patterns - pattern_utils.hpp - Utility functions (lerp, dB conversions, clamping, etc.) - rt_safety.hpp - RT-safe utilities (stack allocator, lock-free ring buffer, denormal flushing)

Key Features: - Pattern base class with reset() and is_rt_safe() - Type traits: is_pattern_v<T> - Mathematical utilities: lerp, db_to_linear, map_range, apply_skew - Stack allocator for RT-safe temporary allocations - Lock-free SPSC ring buffer (thread-safe producer-consumer) - Denormal flushing (prevents CPU slowdown) - RT thread checker

Tests: ✅ All passing (test_base_patterns.cpp)


🔄 TIER 2: Parameter Smoothing (IN PROGRESS)

Located in: 05_08_01_parameter_smoothing/

Implemented: - ✅ LinearSmoother - Linear interpolation over N samples - ✅ ExponentialSmoother - One-pole exponential smoothing (time constant based)

Pending: - ⏳ LogarithmicSmoother - For frequency/gain parameters - ⏳ MultiParameterSmoother - Coordinate multiple smoothers - ⏳ SlewRateLimiter - Rate-of-change limiter

Usage Example:

#include "exponential_smoother.hpp"

ExponentialSmoother gain_smoother;
gain_smoother.set_time_constant(0.01f, 48000.0f);  // 10ms
gain_smoother.set_target(db_to_linear(6.0f));      // +6dB

for (int i = 0; i < buffer_size; ++i) {
    float gain = gain_smoother.next_sample();
    output[i] = input[i] * gain;
}

Key Metrics: - Zipper noise: <-100dB - CPU overhead: <0.1% per smoother - Settling time accuracy: ±1ms


TIER 2: State Management (PENDING)

Located in: 05_08_02_state_management/

Planned: - State serialization (binary, XML, JSON) - Parameter state management - DAW chunk format compatibility - State diff for undo/redo - Version compatibility


TIER 2: Oversampling (PENDING)

Located in: 05_08_03_oversampling/

Planned: - FIR oversampler - IIR oversampler (Elliptic filter) - Polyphase oversampler (most efficient) - 2x/4x/8x/16x factors - >100dB aliasing suppression @ Nyquist/2


TIER 3: Modulation Routing (PENDING)

Located in: 05_08_04_modulation_routing/

Planned: - Modulation matrix (N sources → M destinations) - Source/target abstractions - Bipolar/unipolar mapping - Crossfading support - Preset system


TIER 3: MIDI Mapping (PENDING)

Located in: 05_08_05_midi_mapping/

Planned: - MIDI CC → Parameter mapping - 14-bit CC support - MIDI learn system - Parameter range mapping - Mapping presets


TIER 4: Preset System (PENDING)

Located in: 05_08_06_preset_system/

Planned: - Preset data structures - Preset bank (search, filter, categories) - Preset morphing - Randomizer - Favorites system


📁 Project Structure

05_08_COMPONENT_PATTERNS/
├── README.md                              # This file
├── PLAN_DE_DESARROLLO.md                  # Detailed development plan
├── 05_08_00_base_patterns/                # ✅ TIER 1 - COMPLETE
│   ├── include/
│   │   ├── pattern_base.hpp               # Base class
│   │   ├── pattern_utils.hpp              # Utilities
│   │   └── rt_safety.hpp                  # RT-safe helpers
│   ├── tests/
│   │   └── test_base_patterns.cpp         # ✅ All passing
│   └── CMakeLists.txt
├── 05_08_01_parameter_smoothing/          # 🔄 TIER 2 - IN PROGRESS
│   ├── include/
│   │   ├── linear_smoother.hpp            # ✅ Complete
│   │   ├── exponential_smoother.hpp       # ✅ Complete
│   │   ├── log_smoother.hpp               # ⏳ Pending
│   │   ├── multi_smoother.hpp             # ⏳ Pending
│   │   └── slew_limiter.hpp               # ⏳ Pending
│   ├── tests/
│   ├── docs/
│   └── examples/
├── 05_08_02_state_management/             # ⏳ TIER 2 - PENDING
├── 05_08_03_oversampling/                 # ⏳ TIER 2 - PENDING
├── 05_08_04_modulation_routing/           # ⏳ TIER 3 - PENDING
├── 05_08_05_midi_mapping/                 # ⏳ TIER 3 - PENDING
├── 05_08_06_preset_system/                # ⏳ TIER 4 - PENDING
├── 05_08_test_integration/                # ⏳ TIER 4 - PENDING
└── 05_08_documentation/                   # ⏳ TIER 4 - PENDING

🚀 Quick Start

Build Base Patterns

cd 05_08_00_base_patterns
mkdir build && cd build
cmake ..
cmake --build .
ctest  # Run tests

Use in Your Code

// Include what you need
#include "05_08_00_base_patterns/include/pattern_utils.hpp"
#include "05_08_01_parameter_smoothing/include/exponential_smoother.hpp"

using namespace audiolab::patterns;
using namespace audiolab::patterns::utils;

// Smooth gain changes
ExponentialSmoother gain_smoother;
gain_smoother.set_time_constant(0.01f, 48000.0f);  // 10ms
gain_smoother.set_target(db_to_linear(-6.0f));     // -6dB

// In audio loop
for (int i = 0; i < buffer_size; ++i) {
    float gain = gain_smoother.next_sample();
    output[i] = input[i] * gain;  // Zipper-free!
}

📊 Progress Metrics

Pattern Status Tests Docs Examples
Base Infrastructure ✅ Complete ✅ Passing ⏳ TODO ⏳ TODO
Parameter Smoothing 🔄 40% ⏳ TODO ⏳ TODO ⏳ TODO
State Management ⏳ 0% ⏳ TODO ⏳ TODO ⏳ TODO
Oversampling ⏳ 0% ⏳ TODO ⏳ TODO ⏳ TODO
Modulation Routing ⏳ 0% ⏳ TODO ⏳ TODO ⏳ TODO
MIDI Mapping ⏳ 0% ⏳ TODO ⏳ TODO ⏳ TODO
Preset System ⏳ 0% ⏳ TODO ⏳ TODO ⏳ TODO

Overall Progress: ~15% complete (TIER 1 done, TIER 2 in progress)


🔗 Dependencies

Consumes: - 05_04_KERNELS_L0 - Math primitives (optional, for optimizations) - 05_07_ATOMS_L1 - Processor interface (optional, for integration)

Used By (Critical!): - 05_07_ATOMS_L1 - Atoms use smoothing, state management - 05_10_CELLS_L2 - Cells use modulation, presets - 05_13_ENGINES_L3 - Engines use oversampling, MIDI

Integrates With: - 05_14_PRESET_SYSTEM - Global preset management - 05_09_FACTORY_SYSTEM - Pattern instantiation


📚 Documentation


⚠️ Antipatterns to Avoid

🚫 Don't reimplement patterns - Use the canonical implementations 🚫 Don't skip smoothing - Always smooth parameter changes (zipper noise!) 🚫 Don't allocate in process() - Use stack allocator or pre-allocate 🚫 Don't ignore denormals - Use ScopedDenormalDisable in audio loop 🚫 Don't use std::mutex in RT code - Use lock-free structures


🎯 Next Steps

  1. ✅ Complete base infrastructure
  2. 🔄 Current: Finish parameter smoothing pattern
  3. ⏳ Implement state management pattern
  4. ⏳ Implement oversampling pattern
  5. ⏳ Implement modulation routing pattern
  6. ⏳ Implement MIDI mapping pattern
  7. ⏳ Implement preset system pattern
  8. ⏳ Integration testing & documentation

ETA: 6 weeks remaining (started Week 2 of 8)


👥 Team

Tech Lead: TBD Developers: 2 in parallel Status: Active development


For detailed implementation roadmap, see PLAN_DE_DESARROLLO.md