05_08_COMPONENT_PATTERNS - Plan de Desarrollo Detallado¶
INFORMACIÓN GENERAL¶
Subsistema: 05_08_COMPONENT_PATTERNS - Patrones de Diseño para Componentes DSP Reutilizables Criticidad: ⭐⭐⭐⭐ (Alta - Infraestructura compartida para todos los componentes) Equipo sugerido: 2 desarrolladores en paralelo Duración estimada: 8 semanas (paralelo) / 16 semanas (secuencial) Líneas de código estimadas: ~15,000 LOC (C++ core + tests + examples)
CONTEXTO Y ARQUITECTURA¶
05_08_COMPONENT_PATTERNS define patrones de diseño reutilizables que son comunes a todos los componentes DSP. En lugar de re-implementar parameter smoothing, oversampling, o modulation routing en cada componente, estos patrones proveen implementaciones optimizadas y RT-safe que se pueden composar.
Relación con otros subsistemas:
05_04_KERNELS_L0 (primitivas matemáticas)
↓
05_07_ATOMS_L1 (componentes básicos)
↓
05_08_COMPONENT_PATTERNS ← Usado por todos los layers
↓ (patterns cross-cutting)
05_10_CELLS_L2 (componentes complejos)
↓
05_13_ENGINES_L3 (sistemas completos)
6 Patrones Fundamentales: 1. Parameter Smoothing - Anti-zipper noise, transiciones suaves 2. State Management - Save/load state, serialization 3. Oversampling - 2x/4x/8x oversampling para anti-aliasing 4. Modulation Routing - Matrix de modulación (N sources → M destinations) 5. MIDI Mapping - MIDI CC → Parameter mapping 6. Preset System - Save/recall presets (complements 05_14)
ORGANIZACIÓN EN TIERS¶
TIER 1 - Base Pattern Infrastructure (Semanas 1-2)¶
- TAREA 1: Pattern Base Classes & Utilities
TIER 2 - Core Patterns (Semanas 3-5)¶
- TAREA 2: Parameter Smoothing Pattern
- TAREA 3: State Management Pattern
- TAREA 4: Oversampling Pattern
TIER 3 - Routing Patterns (Semanas 6-7)¶
- TAREA 5: Modulation Routing Pattern
- TAREA 6: MIDI Mapping Pattern
TIER 4 - High-Level Patterns (Semana 8)¶
- TAREA 7: Preset System Pattern
- TAREA 8: Integration Testing & Documentation
TAREAS DETALLADAS¶
TAREA 1: Pattern Base Classes & Utilities¶
Tier: 1
Archivos: 05_08_00_base_patterns/
Core Implementation:¶
-
Pattern Interface (pattern_base.hpp)
namespace audiolab::patterns { // Base class para todos los patterns class Pattern { public: virtual ~Pattern() = default; virtual void reset() = 0; virtual bool is_rt_safe() const = 0; }; // Type traits para patterns template<typename T> struct is_pattern : std::is_base_of<Pattern, T> {}; } // namespace -
Pattern Utilities (pattern_utils.hpp)
namespace audiolab::patterns::utils { // Linear interpolation inline float lerp(float a, float b, float t) { return a + (b - a) * t; } // Exponential smoothing coefficient inline float exp_smoothing_coeff(float time_seconds, float sample_rate) { return std::exp(-1.0f / (time_seconds * sample_rate)); } // dB to linear conversion inline float db_to_linear(float db) { return std::pow(10.0f, db / 20.0f); } // Clamp value to range template<typename T> inline T clamp(T value, T min_val, T max_val) { return std::max(min_val, std::min(max_val, value)); } } // namespace -
RT-Safety Utilities (rt_safety.hpp)
namespace audiolab::patterns::rt { // Stack allocator para RT-safe allocations template<size_t MaxBytes> class StackAllocator { public: void* allocate(size_t bytes); void deallocate(void* ptr); private: alignas(64) std::byte buffer_[MaxBytes]; size_t used_ = 0; }; // Lock-free ring buffer template<typename T, size_t Capacity> class LockFreeRingBuffer { public: bool push(const T& value); bool pop(T& value); size_t size() const; private: std::array<T, Capacity> buffer_; std::atomic<size_t> write_pos_{0}; std::atomic<size_t> read_pos_{0}; }; } // namespace
Testing Framework:¶
- Test: Pattern interface compliance
- Test: RT-safety utilities (no allocations)
- Test: Lock-free ring buffer correctness
- Test: Stack allocator bounds checking
Documentation:¶
PATTERN_DESIGN_GUIDE.md- Cómo diseñar patternsRT_SAFETY_GUIDE.md- RT-safety best practices
Entregables:¶
- Pattern base classes
- RT-safety utilities
- Documentation
- 100% tests passing
Estimación: 2 semanas (1 dev)
TAREA 2: Parameter Smoothing Pattern¶
Tier: 2
Archivos: 05_08_01_parameter_smoothing/
Core Implementation:¶
-
Linear Smoother (linear_smoother.hpp)
-
Exponential Smoother (exponential_smoother.hpp)
-
Logarithmic Smoother (log_smoother.hpp)
// Para parámetros logarítmicos (frequency, gain, etc.) class LogarithmicSmoother { public: void set_target(float value, int ramp_samples); void set_range(float min_val, float max_val); float next_sample(); private: float current_linear_ = 0.0f; float target_linear_ = 0.0f; float increment_ = 0.0f; float min_value_ = 20.0f; float max_value_ = 20000.0f; int remaining_samples_ = 0; float to_linear(float log_value); float to_log(float linear_value); }; -
Multi-Parameter Smoother (multi_smoother.hpp)
class MultiParameterSmoother { public: void add_parameter(int id, SmootherType type); void set_target(int param_id, float value); void set_ramp_time(int param_id, int samples); float get_smoothed_value(int param_id); void process_block(); // Update all smoothers private: struct ParameterState { std::unique_ptr<ExponentialSmoother> smoother; SmootherType type; }; std::unordered_map<int, ParameterState> parameters_; }; -
Slew Rate Limiter (slew_limiter.hpp)
Testing Framework:¶
- Test: Linear smoother accuracy (±0.001)
- Test: Exponential smoother settling time
- Test: Log smoother for frequency parameters
- Test: Zipper noise measurement (<-100dB)
- Test: Multi-parameter smoother coordination
- Test: Slew limiter rate accuracy
Documentation:¶
SMOOTHING_GUIDE.md- Cuándo usar cada tipoZIPPER_NOISE_ANALYSIS.md- Análisis espectral
Examples:¶
// Example: Smooth gain changes
ExponentialSmoother gain_smoother;
gain_smoother.set_time_constant(10.0f, 48000.0f); // 10ms
gain_smoother.set_target(db_to_linear(6.0f)); // +6dB
for (int i = 0; i < buffer_size; ++i) {
float gain = gain_smoother.next_sample();
output[i] = input[i] * gain;
}
Entregables:¶
- 5 smoother types implementados
- Multi-parameter smoother
- Zipper noise tests
- Documentation y examples
- 100% tests passing
Estimación: 1.5 semanas (1 dev)
TAREA 3: State Management Pattern¶
Tier: 2
Archivos: 05_08_02_state_management/
Core Implementation:¶
-
State Serializer (state_serializer.hpp)
class StateSerializer { public: // Serialize to binary std::vector<uint8_t> serialize(const void* data, size_t size); // Deserialize from binary bool deserialize(const std::vector<uint8_t>& data, void* output, size_t size); // Versioning void set_version(uint32_t version); uint32_t get_version() const; private: uint32_t version_ = 1; }; -
Parameter State (parameter_state.hpp)
struct ParameterValue { int id; float value; float default_value; float min_value; float max_value; }; class ParameterState { public: void add_parameter(int id, float default_val, float min, float max); void set_value(int id, float value); float get_value(int id) const; // Serialization std::vector<uint8_t> serialize() const; bool deserialize(const std::vector<uint8_t>& data); // Presets void save_preset(const std::string& name); bool load_preset(const std::string& name); private: std::unordered_map<int, ParameterValue> parameters_; std::map<std::string, std::vector<uint8_t>> presets_; }; -
Component State (component_state.hpp)
class ComponentState { public: // Generic state management void register_float_state(const std::string& key, float& variable); void register_int_state(const std::string& key, int& variable); void register_bool_state(const std::string& key, bool& variable); // Save/load std::string save_to_xml(); std::string save_to_json(); bool load_from_xml(const std::string& xml); bool load_from_json(const std::string& json); private: struct StateVariable { enum class Type { FLOAT, INT, BOOL }; Type type; void* ptr; }; std::map<std::string, StateVariable> state_variables_; }; -
DAW State Chunk (daw_state.hpp)
// Compatible con DAWs (VST, AU, AAX) class DAWStateChunk { public: void set_parameter_state(const ParameterState& params); void set_component_state(const ComponentState& state); // DAW format std::vector<uint8_t> get_chunk() const; bool set_chunk(const std::vector<uint8_t>& chunk); // Versioning for backwards compatibility void set_schema_version(uint32_t version); bool is_compatible(uint32_t version) const; private: ParameterState params_; ComponentState state_; uint32_t schema_version_ = 1; }; -
State Diff (state_diff.hpp)
// Para undo/redo systems class StateDiff { public: void capture_state(const ParameterState& state); ParameterState compute_diff(const ParameterState& new_state); ParameterState apply_diff(const ParameterState& base_state); private: struct ParameterChange { int id; float old_value; float new_value; }; std::vector<ParameterChange> changes_; };
Testing Framework:¶
- Test: Serialization roundtrip (binary, XML, JSON)
- Test: Version compatibility (forward/backward)
- Test: Large state performance (<10ms save/load)
- Test: Diff computation correctness
- Test: DAW chunk format validation
Documentation:¶
STATE_MANAGEMENT_GUIDE.mdVERSIONING_STRATEGY.mdDAW_INTEGRATION_GUIDE.md
Entregables:¶
- State serialization (binary, XML, JSON)
- Parameter state management
- DAW chunk format
- State diff for undo/redo
- 100% tests passing
Estimación: 2 semanas (1 dev)
TAREA 4: Oversampling Pattern¶
Tier: 2
Archivos: 05_08_03_oversampling/
Core Implementation:¶
-
Oversampler Base (oversampler.hpp)
enum class OversamplingFactor { X2, X4, X8, X16 }; class Oversampler { public: void set_factor(OversamplingFactor factor); void set_sample_rate(float sr); // Upsample input → process → downsample void process(const float* input, float* output, int num_samples, std::function<void(float*, int)> process_fn); private: OversamplingFactor factor_ = OversamplingFactor::X2; float sample_rate_ = 48000.0f; }; -
FIR Oversampler (fir_oversampler.hpp)
class FIROversampler : public Oversampler { public: void design_filter(float transition_bandwidth = 0.1f); void upsample(const float* input, float* output, int num_samples); void downsample(const float* input, float* output, int num_samples); private: std::vector<float> fir_coefficients_; std::vector<float> upsampled_buffer_; std::vector<float> state_; // Filter state }; -
IIR Oversampler (iir_oversampler.hpp)
// Más efficient que FIR para algunos casos class IIROversampler : public Oversampler { public: void design_elliptic_filter(float passband_ripple_db = 0.1f, float stopband_attenuation_db = 100.0f); void upsample(const float* input, float* output, int num_samples); void downsample(const float* input, float* output, int num_samples); private: struct BiquadSection { float b0, b1, b2, a1, a2; float z1 = 0.0f, z2 = 0.0f; }; std::vector<BiquadSection> upsampling_filter_; std::vector<BiquadSection> downsampling_filter_; std::vector<float> upsampled_buffer_; }; -
Polyphase Oversampler (polyphase_oversampler.hpp)
// Most efficient para real-time class PolyphaseOversampler : public Oversampler { public: void design_polyphase_filter(int num_taps_per_phase); void upsample(const float* input, float* output, int num_samples); void downsample(const float* input, float* output, int num_samples); private: int factor_ = 2; int num_phases_ = 2; std::vector<std::vector<float>> polyphase_filters_; std::vector<float> state_; }; -
Oversampling Utilities (oversampling_utils.hpp)
namespace oversampling { // Design Butterworth lowpass std::vector<float> design_butterworth_lpf(int order, float cutoff_normalized); // Design Chebyshev Type I std::vector<float> design_chebyshev_lpf(int order, float cutoff, float ripple_db); // Measure aliasing float measure_aliasing(const float* signal, int length, float sample_rate); } // namespace
Testing Framework:¶
- Test: Aliasing suppression (>100dB @ Nyquist/2)
- Test: Frequency response (passband ±0.1dB)
- Test: Phase linearity (group delay variation)
- Test: Performance (CPU overhead <50%)
- Test: Roundtrip accuracy (input ≈ output sin processing)
Documentation:¶
OVERSAMPLING_GUIDE.md- Cuándo y por qué oversampleFILTER_DESIGN.md- FIR vs IIR vs PolyphaseALIASING_ANALYSIS.md- Análisis espectral
Examples:¶
// Example: Oversample distortion to reduce aliasing
PolyphaseOversampler oversampler;
oversampler.set_factor(OversamplingFactor::X4);
oversampler.design_polyphase_filter(64);
oversampler.process(input, output, num_samples, [&](float* buffer, int length) {
// Process at 4x sample rate
for (int i = 0; i < length; ++i) {
buffer[i] = std::tanh(buffer[i] * drive);
}
});
Entregables:¶
- FIR, IIR, Polyphase oversamplers
- 2x, 4x, 8x, 16x factors
- Filter design utilities
- Aliasing measurement tools
- 100% tests passing
Estimación: 2.5 semanas (1 dev)
TAREA 5: Modulation Routing Pattern¶
Tier: 3
Archivos: 05_08_04_modulation_routing/
Core Implementation:¶
-
Modulation Matrix (mod_matrix.hpp)
class ModulationMatrix { public: // Connect source to destination with depth void connect(int source_id, int dest_param_id, float depth); void disconnect(int source_id, int dest_param_id); void set_depth(int source_id, int dest_param_id, float depth); // Register modulation sources void register_source(int id, const std::string& name); void set_source_value(int id, float value); // -1 to 1 or 0 to 1 // Apply modulation float get_modulated_value(int param_id, float base_value); private: struct Connection { int source_id; int dest_param_id; float depth; }; std::vector<Connection> connections_; std::unordered_map<int, float> source_values_; std::unordered_map<int, std::string> source_names_; }; -
Modulation Source (mod_source.hpp)
class ModulationSource { public: virtual ~ModulationSource() = default; virtual float get_value() const = 0; virtual bool is_bipolar() const = 0; // -1..1 vs 0..1 virtual const char* get_name() const = 0; }; // Common sources class LFOModSource : public ModulationSource { public: void set_lfo(LFO* lfo); float get_value() const override; bool is_bipolar() const override { return true; } }; class EnvelopeModSource : public ModulationSource { public: void set_envelope(Envelope* env); float get_value() const override; bool is_bipolar() const override { return false; } // 0..1 }; -
Modulation Target (mod_target.hpp)
struct ModulationRange { float min_value; float max_value; float skew_factor = 1.0f; // Para mapeo logarítmico }; class ModulationTarget { public: void set_base_value(float value); void set_range(const ModulationRange& range); float apply_modulation(float mod_amount); // -1..1 or 0..1 private: float base_value_ = 0.5f; ModulationRange range_{0.0f, 1.0f, 1.0f}; float apply_skew(float normalized_value); }; -
Mod Matrix with Crossfading (crossfade_mod.hpp)
class CrossfadingModMatrix : public ModulationMatrix { public: // Smooth parameter changes (no zippers) void set_connection_with_crossfade(int source_id, int dest_id, float new_depth, float fade_time_ms); void process_crossfades(int num_samples); private: struct CrossfadeState { float current_depth; float target_depth; ExponentialSmoother smoother; }; std::map<std::pair<int,int>, CrossfadeState> crossfades_; }; -
Modulation Presets (mod_presets.hpp)
struct ModulationPreset { std::string name; std::vector<Connection> connections; std::string to_json() const; static ModulationPreset from_json(const std::string& json); }; class ModulationPresetBank { public: void add_preset(const ModulationPreset& preset); const ModulationPreset& get_preset(const std::string& name) const; void apply_preset(ModulationMatrix& matrix, const std::string& name); private: std::map<std::string, ModulationPreset> presets_; };
Testing Framework:¶
- Test: Connection routing correctness
- Test: Bipolar/unipolar mapping
- Test: Range mapping con skew
- Test: Crossfading smoothness
- Test: Many-to-many routing (8 sources → 32 destinations)
Documentation:¶
MODULATION_GUIDE.mdMOD_MATRIX_PATTERNS.md- Patrones comunesCROSSFADING_THEORY.md
Examples:¶
// Example: LFO modula filter cutoff
ModulationMatrix matrix;
// Register sources
matrix.register_source(0, "LFO 1");
matrix.register_source(1, "Envelope 1");
// Connect LFO → Cutoff con 50% depth
matrix.connect(0, PARAM_CUTOFF, 0.5f);
// Update en audio loop
lfo.process(buffer);
matrix.set_source_value(0, lfo.get_value());
float cutoff_base = 1000.0f;
float cutoff_modulated = matrix.get_modulated_value(PARAM_CUTOFF, cutoff_base);
Entregables:¶
- Modulation matrix (N→M routing)
- Source/target abstractions
- Crossfading support
- Preset system
- 100% tests passing
Estimación: 2 semanas (1 dev)
TAREA 6: MIDI Mapping Pattern¶
Tier: 3
Archivos: 05_08_05_midi_mapping/
Core Implementation:¶
-
MIDI Mapper (midi_mapper.hpp)
class MIDIMapper { public: // Map MIDI CC to parameter void map_cc(int cc_number, int param_id); void unmap_cc(int cc_number); // Process MIDI messages void process_midi_message(const uint8_t* message, int length); // Get mapped parameter values (0-1 normalized) float get_parameter_value(int param_id) const; // MIDI learn mode void start_learn(int param_id); void stop_learn(); private: struct CCMapping { int cc_number; int param_id; float current_value; // 0-1 }; std::vector<CCMapping> mappings_; int learn_param_id_ = -1; }; -
MIDI CC Types (midi_cc_types.hpp)
namespace midi { // Standard MIDI CC numbers enum class CC { MOD_WHEEL = 1, BREATH = 2, FOOT = 4, VOLUME = 7, PAN = 10, EXPRESSION = 11, SUSTAIN_PEDAL = 64, // ... more }; // 14-bit CC support (CC #0-31 + 32-63) class HighResCC { public: void set_msb(uint8_t value); // CC 0-31 void set_lsb(uint8_t value); // CC 32-63 float get_normalized() const; // 0-1, 14-bit precision private: uint8_t msb_ = 0; uint8_t lsb_ = 0; }; } // namespace -
Parameter Range Mapping (param_range.hpp)
struct ParameterMapping { int param_id; float min_value; float max_value; float skew_factor = 1.0f; bool invert = false; }; class ParameterRangeMapper { public: void set_mapping(int param_id, const ParameterMapping& mapping); // Convert MIDI (0-127) → Parameter value float midi_to_parameter(int param_id, uint8_t midi_value); // Convert Parameter → MIDI (for feedback) uint8_t parameter_to_midi(int param_id, float param_value); private: std::unordered_map<int, ParameterMapping> mappings_; }; -
MIDI Learn System (midi_learn.hpp)
class MIDILearnSystem { public: void start_learning(int param_id); void cancel_learning(); bool process_midi_message(const uint8_t* message, int length); // Get learned mapping struct LearnedMapping { int cc_number; int param_id; bool successful; }; LearnedMapping get_last_learned() const; private: int learning_param_id_ = -1; LearnedMapping last_learned_; }; -
MIDI Mapping Presets (midi_presets.hpp)
struct MIDIMappingPreset { std::string name; std::vector<std::pair<int, int>> cc_to_param; // CC# → Param ID std::string to_json() const; static MIDIMappingPreset from_json(const std::string& json); }; class MIDIMappingBank { public: void add_preset(const MIDIMappingPreset& preset); void apply_preset(MIDIMapper& mapper, const std::string& name); // Common presets static MIDIMappingPreset create_general_midi_preset(); static MIDIMappingPreset create_mackie_control_preset(); private: std::map<std::string, MIDIMappingPreset> presets_; };
Testing Framework:¶
- Test: CC mapping correctness (0-127 → 0-1)
- Test: 14-bit CC precision
- Test: Parameter range mapping con skew
- Test: MIDI learn workflow
- Test: Preset load/save
Documentation:¶
MIDI_MAPPING_GUIDE.mdMIDI_LEARN_TUTORIAL.mdMIDI_CC_REFERENCE.md- Lista de CCs comunes
Examples:¶
// Example: Map mod wheel to filter cutoff
MIDIMapper mapper;
mapper.map_cc(1, PARAM_CUTOFF); // CC #1 = Mod Wheel
// Process MIDI
uint8_t midi_msg[] = {0xB0, 0x01, 0x64}; // CC #1, value 100
mapper.process_midi_message(midi_msg, 3);
// Get parameter value (0-1)
float cutoff_normalized = mapper.get_parameter_value(PARAM_CUTOFF);
Entregables:¶
- MIDI CC → Parameter mapping
- 14-bit CC support
- MIDI learn system
- Mapping presets
- 100% tests passing
Estimación: 1.5 semanas (1 dev)
TAREA 7: Preset System Pattern¶
Tier: 4
Archivos: 05_08_06_preset_system/
Core Implementation:¶
-
Preset Data Structure (preset.hpp)
struct Preset { std::string name; std::string author; std::string category; std::string description; std::vector<std::string> tags; std::map<int, float> parameter_values; std::vector<uint8_t> custom_state; // Binary blob std::string to_json() const; static Preset from_json(const std::string& json); }; -
Preset Bank (preset_bank.hpp)
class PresetBank { public: void add_preset(const Preset& preset); const Preset& get_preset(const std::string& name) const; // Search/filter std::vector<std::string> find_by_category(const std::string& category); std::vector<std::string> find_by_tag(const std::string& tag); std::vector<std::string> search(const std::string& query); // File I/O void load_from_directory(const std::filesystem::path& dir); void save_to_directory(const std::filesystem::path& dir); private: std::map<std::string, Preset> presets_; }; -
Preset Morphing (preset_morph.hpp)
class PresetMorpher { public: void set_preset_a(const Preset& a); void set_preset_b(const Preset& b); // Morph factor: 0 = preset A, 1 = preset B Preset morph(float factor); // Animated morphing void start_morph(const Preset& target, float duration_seconds); void update(float delta_time); Preset get_current_preset() const; private: Preset preset_a_; Preset preset_b_; Preset current_; float morph_factor_ = 0.0f; float morph_duration_ = 0.0f; float morph_elapsed_ = 0.0f; }; -
Preset Randomizer (preset_randomizer.hpp)
class PresetRandomizer { public: // Randomize all parameters Preset randomize_all(const Preset& base); // Randomize specific parameters Preset randomize_partial(const Preset& base, const std::vector<int>& param_ids); // Constrained randomization (keep some params fixed) void lock_parameter(int param_id); void unlock_parameter(int param_id); Preset generate_random(); private: std::set<int> locked_params_; std::mt19937 rng_; }; -
Preset Favorites (preset_favorites.hpp)
class PresetFavorites { public: void add_favorite(const std::string& preset_name); void remove_favorite(const std::string& preset_name); bool is_favorite(const std::string& preset_name) const; std::vector<std::string> get_favorites() const; // Persistence void save_to_file(const std::filesystem::path& path); void load_from_file(const std::filesystem::path& path); private: std::set<std::string> favorites_; };
Testing Framework:¶
- Test: Preset serialization (JSON roundtrip)
- Test: Bank search/filter correctness
- Test: Morph interpolation accuracy
- Test: Randomizer distribution uniformity
- Test: Favorites persistence
Documentation:¶
PRESET_SYSTEM_GUIDE.mdPRESET_FORMAT_SPEC.md- JSON schemaMORPHING_GUIDE.md
Examples:¶
// Example: Load and apply preset
PresetBank bank;
bank.load_from_directory("presets/");
Preset lead_preset = bank.get_preset("Screaming Lead");
for (auto& [param_id, value] : lead_preset.parameter_values) {
set_parameter(param_id, value);
}
Entregables:¶
- Preset data structures
- Preset bank (search, filter)
- Preset morphing
- Randomizer
- Favorites system
- 100% tests passing
Estimación: 1.5 semanas (1 dev)
TAREA 8: Integration Testing & Documentation¶
Tier: 4
Archivos: 05_08_test_integration/, 05_08_documentation/
Integration Tests:¶
-
End-to-End Pattern Composition
TEST_CASE("Complete workflow: Smoothing + Modulation + MIDI") { // Setup MultiParameterSmoother smoother; ModulationMatrix mod_matrix; MIDIMapper midi_mapper; // Configure smoother.add_parameter(PARAM_CUTOFF, SmootherType::EXPONENTIAL); mod_matrix.register_source(0, "LFO 1"); midi_mapper.map_cc(1, PARAM_CUTOFF); // Process // 1. MIDI updates base value // 2. Modulation applies LFO // 3. Smoothing prevents zippers // Verify REQUIRE(output_is_smooth()); REQUIRE(no_zipper_noise()); } -
Performance Benchmarks
void benchmark_all_patterns() { // Parameter smoothing overhead benchmark_smoother(); // Target: <0.1% CPU // Oversampling overhead benchmark_oversampler(); // Target: <50% for 4x // Modulation matrix benchmark_mod_matrix(); // Target: <1% CPU para 8x32 matrix // MIDI mapper benchmark_midi_mapper(); // Target: <0.01% CPU }
Documentation:¶
- Pattern Catalog (
PATTERN_CATALOG.md) - Descripción de cada pattern
- Cuándo usar cada uno
- Casos de uso comunes
-
Antipatterns a evitar
-
Integration Guide (
INTEGRATION_GUIDE.md) - Cómo combinar patterns
- Best practices
-
Performance considerations
-
Examples Collection
- 10+ ejemplos completos
- Simple synth usando todos los patterns
- Effect processor con oversampling + modulation
- MIDI-controlled filter con smoothing
Entregables:¶
- 20+ integration tests
- Performance benchmarks
- Pattern catalog
- Integration guide
- 10+ examples
Estimación: 1 semana (1 dev)
RESUMEN DE ESTIMACIONES¶
| Tier | Tareas | Tiempo (secuencial) | Tiempo (paralelo 2 devs) |
|---|---|---|---|
| 1 | 1 (Base) | 2 semanas | 2 semanas |
| 2 | 3 (Core Patterns) | 6 semanas | 3 semanas |
| 3 | 2 (Routing) | 3.5 semanas | 2 semanas |
| 4 | 2 (High-level) | 2.5 semanas | 1.5 semanas |
| TOTAL | 8 tareas | 16 semanas | 8 semanas |
MÉTRICAS DE ÉXITO¶
| Métrica | Target | Medición |
|---|---|---|
| Parameter Smoothing | Zipper noise <-100dB | Spectral analysis |
| Oversampling | Aliasing suppression >100dB | Spectral analysis |
| Modulation Matrix | <1% CPU (8x32 matrix) | Profiling |
| MIDI Mapper | Latency <1ms | Timing tests |
| Test Coverage | >95% | gcov/lcov |
| Documentation | 100% patterns documented | Review |
DEPENDENCIAS CRÍTICAS¶
TIER 1 (Base Infrastructure)
↓
TIER 2 (Core Patterns: Smoothing, State, Oversampling) ← Can run in parallel
↓
TIER 3 (Routing: Modulation, MIDI) ← Can run in parallel
↓
TIER 4 (High-level: Presets, Documentation)
CONEXIONES CON OTROS SUBSISTEMAS¶
Consume:
- 05_04_KERNELS_L0 - Math primitives (filters, conversions)
- 05_07_ATOMS_L1 - Processor interface
Usado por (critical cross-cutting):
- 05_07_ATOMS_L1 - Atoms usan smoothing, state management
- 05_10_CELLS_L2 - Cells usan modulation, presets
- 05_13_ENGINES_L3 - Engines usan oversampling, MIDI
Integra con:
- 05_14_PRESET_SYSTEM - Global preset management
- 05_09_FACTORY_SYSTEM - Pattern instantiation
NOTAS FINALES¶
05_08_COMPONENT_PATTERNS es infraestructura crítica compartida por todos los componentes DSP. Invertir aquí evita duplicación de código y asegura consistencia en calidad y performance.
ROI Esperado: - Dev time savings: 30% reduction (no re-implement smoothing, oversampling, etc.) - Quality improvement: Consistent behavior across all components - Maintenance: Fix bugs once, benefits all components
Próximos pasos: Una vez completado 05_08, continuar con 05_09_FACTORY_SYSTEM o 05_10_CELLS_L2.
Documento creado: 2025-10-10 Versión: 1.0 Autor: AudioLab Architecture Team Estado: 🔄 READY FOR IMPLEMENTATION