🔄 05_14_01_serialization_engine - Transformación Bidireccional¶
PROPÓSITO¶
El Serialization Engine es el traductor universal que convierte estados vivos en memoria a formatos persistentes y viceversa. Como un teletransportador molecular, debe desarmar completamente un objeto, transmitirlo, y reconstruirlo exactamente igual al otro lado.
La diferencia entre una serialización mediocre y una excelente es la diferencia entre presets que "casi" suenan igual y presets que son idénticos bit por bit.
CONCEPTOS CLAVE¶
Estrategias de Serialización¶
serialization_formats = {
'binary': {
'pros': ['Rápido', 'Compacto', 'Eficiente'],
'cons': ['No human-readable', 'Platform-dependent'],
'use_for': ['Cache', 'Temp storage', 'Fast switching']
},
'json': {
'pros': ['Human-readable', 'Universal', 'Debuggable'],
'cons': ['Verbose', 'Slower parsing'],
'use_for': ['User presets', 'Sharing', 'Version control']
},
'xml': {
'pros': ['Estándar industria', 'Validación robusta'],
'cons': ['Muy verbose', 'Parse lento'],
'use_for': ['DAW integration', 'Legacy support']
},
'protobuf': {
'pros': ['Eficiente', 'Strongly typed', 'Versioned'],
'cons': ['Requiere schemas compilados'],
'use_for': ['Network transfer', 'Cloud sync']
}
}
Serialización Selectiva¶
serialization_layers:
essential: # Siempre incluido
- parameter_values
- routing_matrix
optional: # Según contexto
- undo_history
- automation_data
excluded: # Nunca serializado
- audio_buffers
- temp_calculations
- cache_data
ARQUITECTURA¶
Strategy Pattern¶
┌─────────────────┐
│ Serializer │
│ (Abstract) │
└────────┬────────┘
│
┌────────────────┼────────────────┐
│ │ │
┌─────▼─────┐ ┌─────▼─────┐ ┌─────▼─────┐
│ JSON │ │ Binary │ │ XML │
│Serializer │ │Serializer │ │Serializer │
└───────────┘ └───────────┘ └───────────┘
Optimizaciones¶
- Lazy Loading: Cargar recursos grandes on-demand
- Differential Saves: Solo guardar cambios
- Compression: zlib/lz4 para preset banks
- Parallel Processing: Multi-thread para banks grandes
- Memory Pools: Reutilizar buffers de serialización
ESTRUCTURA¶
05_14_01_serialization_engine/
├── include/
│ ├── serializer.hpp # Interface base
│ ├── json_serializer.hpp # JSON implementation
│ ├── binary_serializer.hpp # Binary implementation
│ ├── xml_serializer.hpp # XML implementation
│ ├── protobuf_serializer.hpp # Protobuf implementation
│ ├── compression.hpp # Compression utilities
│ ├── lazy_loader.hpp # Lazy loading system
│ └── serialization_context.hpp # Context y configuración
│
├── src/
│ ├── serializer.cpp
│ ├── json_serializer.cpp
│ ├── binary_serializer.cpp
│ ├── xml_serializer.cpp
│ ├── compression.cpp
│ └── lazy_loader.cpp
│
├── tests/
│ ├── test_json_serializer.cpp
│ ├── test_binary_serializer.cpp
│ ├── test_compression.cpp
│ ├── test_round_trip.cpp
│ └── test_performance.cpp
│
├── benchmarks/
│ ├── benchmark_serialization.cpp
│ └── benchmark_compression.cpp
│
└── examples/
├── serialize_to_formats.cpp
└── compress_preset_bank.cpp
API PRINCIPAL¶
namespace audiolab::preset {
// Interface base
class Serializer {
public:
enum class Format {
JSON,
Binary,
XML,
Protobuf,
MessagePack
};
virtual ~Serializer() = default;
// Serialization
virtual std::vector<uint8_t> serialize(
const PresetSchema& preset) = 0;
// Deserialization
virtual PresetSchema deserialize(
const std::vector<uint8_t>& data) = 0;
// Metadata
virtual Format getFormat() const = 0;
virtual std::string getFormatName() const = 0;
virtual bool isHumanReadable() const = 0;
};
// Factory
class SerializerFactory {
public:
static std::unique_ptr<Serializer> create(
Serializer::Format format);
static Serializer::Format detectFormat(
const std::vector<uint8_t>& data);
};
// JSON Serializer (ya implementado en TAREA 1)
class JsonSerializer : public Serializer {
public:
struct Options {
bool pretty_print = true;
int indent = 2;
bool include_metadata = true;
bool include_checksum = true;
};
explicit JsonSerializer(const Options& opts = {});
std::vector<uint8_t> serialize(
const PresetSchema& preset) override;
PresetSchema deserialize(
const std::vector<uint8_t>& data) override;
};
// Binary Serializer
class BinarySerializer : public Serializer {
public:
struct Header {
uint32_t magic; // 'ALPP' (AudioLab Preset)
uint16_t version;
uint16_t format;
uint32_t size;
uint32_t checksum;
};
std::vector<uint8_t> serialize(
const PresetSchema& preset) override;
PresetSchema deserialize(
const std::vector<uint8_t>& data) override;
private:
void writeHeader(std::ostream& os, const Header& header);
Header readHeader(std::istream& is);
};
// Compression
class Compression {
public:
enum class Algorithm {
None,
Zlib,
LZ4,
Zstd
};
static std::vector<uint8_t> compress(
const std::vector<uint8_t>& data,
Algorithm algo = Algorithm::Zlib,
int level = 6);
static std::vector<uint8_t> decompress(
const std::vector<uint8_t>& data,
Algorithm algo = Algorithm::Zlib);
static size_t getCompressedSize(
const std::vector<uint8_t>& data,
Algorithm algo);
};
} // namespace audiolab::preset
EJEMPLOS DE USO¶
Serializar a múltiples formatos¶
PresetSchema preset = /* ... */;
// JSON (human-readable)
JsonSerializer json_ser;
auto json_data = json_ser.serialize(preset);
saveToFile("preset.json", json_data);
// Binary (fast)
BinarySerializer bin_ser;
auto bin_data = bin_ser.serialize(preset);
saveToFile("preset.albp", bin_data); // AudioLab Binary Preset
// Comprimir
auto compressed = Compression::compress(bin_data);
saveToFile("preset.albp.lz4", compressed);
Factory pattern¶
// Auto-detect format
auto format = SerializerFactory::detectFormat(data);
auto serializer = SerializerFactory::create(format);
auto preset = serializer->deserialize(data);
Round-trip test¶
// Original
PresetSchema original = /* ... */;
// Serialize
auto data = serializer.serialize(original);
// Deserialize
auto restored = serializer.deserialize(data);
// Verify
assert(original == restored);
MÉTRICAS DE ÉXITO¶
- ✅ Serializers para 4+ formatos (JSON, Binary, XML, Protobuf)
- ✅ Performance <50ms para presets típicos
- ✅ Compression ratio >60% para banks
- ✅ Zero data loss en round-trip
- ✅ Benchmarks comparativos documentados
FORMATO BINARIO SPECIFICATION¶
AudioLab Binary Preset Format (.albp)
Header (16 bytes):
[0-3] Magic: 'ALPP' (0x41 0x4C 0x50 0x50)
[4-5] Version: uint16 (e.g., 0x0100 = v1.0)
[6-7] Flags: uint16 (compressed, encrypted, etc.)
[8-11] Size: uint32 (uncompressed size)
[12-15] Checksum: uint32 (CRC32)
Data:
Version block
Header block
Parameters block
Resources block
Metadata block
Checksum (SHA256)
PRÓXIMOS PASOS¶
- Implementar JsonSerializer (wrapper de TAREA 1)
- Implementar BinarySerializer
- Implementar Compression
- Tests exhaustivos
- Performance benchmarks
- Documentación completa
REFERENCIAS¶
- JSON: https://www.json.org/
- MessagePack: https://msgpack.org/
- Protocol Buffers: https://protobuf.dev/
- zlib: https://zlib.net/
- LZ4: https://lz4.org/