05_16_05_threading_variants¶
Multi-Threaded Audio Processing Variants¶
Status: βΈοΈ NOT STARTED Priority: HIGH (Critical Path) Dependencies: TAREA 0 (Variant Framework), TAREA 1 (SIMD Variants) Estimated Effort: 3-4 weeks
π― Purpose¶
Threading variants leverage multi-core CPUs to achieve N-core speedups for parallelizable operations. Modern CPUs have 8-32 cores, and threading can provide massive gains for independent operations like multi-voice synthesis, parallel filters, or multi-track mixing.
π Planned Features¶
1. Thread Pool Management¶
class ThreadPoolVariant : public IVariant {
public:
ThreadPoolVariant(size_t numThreads = std::thread::hardware_concurrency());
bool process(const float* input, float* output, size_t numSamples) override;
private:
ThreadPool pool_;
std::vector<std::future<void>> futures_;
};
2. Parallel Voice Processing¶
class ParallelVoiceVariant : public IVariant {
public:
void processVoices(Voice** voices, int numVoices, float* output, size_t numSamples);
// Each voice processed on separate thread
private:
void processVoiceRange(Voice** voices, int start, int end, float* output);
};
Expected Speedup: 8-16x on 8-16 core CPUs
3. Lock-Free Processing¶
class LockFreeRingBuffer {
public:
bool tryPush(const AudioBlock& block);
bool tryPop(AudioBlock& block);
private:
std::atomic<size_t> writeIndex_;
std::atomic<size_t> readIndex_;
AudioBlock* buffer_;
};
4. NUMA-Aware Processing¶
class NUMAThreadingVariant : public IVariant {
public:
bool process(const float* input, float* output, size_t numSamples) override;
// Binds threads to NUMA nodes
private:
void bindToNUMANode(std::thread& t, int node);
};
π Performance Targets¶
| Operation | Single-Thread | 4-Thread | 8-Thread | 16-Thread |
|---|---|---|---|---|
| 16 Voice Synth | 50 ms | 13 ms (3.8x) | 7 ms (7.1x) | 4 ms (12.5x) |
| 32 Parallel Biquads | 80 ms | 21 ms (3.8x) | 11 ms (7.3x) | 6 ms (13.3x) |
| Multi-Track Mix (16) | 40 ms | 11 ms (3.6x) | 6 ms (6.7x) | 3.5 ms (11.4x) |
Scalability: 80-85% efficiency (close to linear scaling)
π οΈ Implementation Plan¶
Week 1-2: Thread Pool Infrastructure - C++11 thread pool implementation - Work queue management - Task scheduling
Week 3: Parallel Algorithms - Parallel voice processing - Parallel filter banks - Multi-track mixing
Week 4: Advanced Features - Lock-free data structures - NUMA awareness - Thread pinning - Performance tuning
β οΈ Challenges¶
- Overhead: Threading has overhead (~50-100Β΅s per task)
- Synchronization: Locks can cause contention
- Cache Coherency: False sharing reduces performance
- Real-Time: Thread scheduling is non-deterministic
β Success Criteria¶
- β Near-linear scaling up to physical core count
- β Lock-free critical paths
- β <100Β΅s overhead per parallel section
- β Works on Windows, Linux, macOS
Status: βΈοΈ Critical for multi-core utilization Priority: HIGH - Modern CPUs have 8-32 cores