Skip to content

05_16_05_threading_variants

Multi-Threaded Audio Processing Variants

Status: ⏸️ NOT STARTED Priority: HIGH (Critical Path) Dependencies: TAREA 0 (Variant Framework), TAREA 1 (SIMD Variants) Estimated Effort: 3-4 weeks


🎯 Purpose

Threading variants leverage multi-core CPUs to achieve N-core speedups for parallelizable operations. Modern CPUs have 8-32 cores, and threading can provide massive gains for independent operations like multi-voice synthesis, parallel filters, or multi-track mixing.


πŸ“‹ Planned Features

1. Thread Pool Management

class ThreadPoolVariant : public IVariant {
public:
    ThreadPoolVariant(size_t numThreads = std::thread::hardware_concurrency());

    bool process(const float* input, float* output, size_t numSamples) override;

private:
    ThreadPool pool_;
    std::vector<std::future<void>> futures_;
};

2. Parallel Voice Processing

class ParallelVoiceVariant : public IVariant {
public:
    void processVoices(Voice** voices, int numVoices, float* output, size_t numSamples);
    // Each voice processed on separate thread

private:
    void processVoiceRange(Voice** voices, int start, int end, float* output);
};

Expected Speedup: 8-16x on 8-16 core CPUs

3. Lock-Free Processing

class LockFreeRingBuffer {
public:
    bool tryPush(const AudioBlock& block);
    bool tryPop(AudioBlock& block);

private:
    std::atomic<size_t> writeIndex_;
    std::atomic<size_t> readIndex_;
    AudioBlock* buffer_;
};

4. NUMA-Aware Processing

class NUMAThreadingVariant : public IVariant {
public:
    bool process(const float* input, float* output, size_t numSamples) override;
    // Binds threads to NUMA nodes

private:
    void bindToNUMANode(std::thread& t, int node);
};

πŸ“Š Performance Targets

Operation Single-Thread 4-Thread 8-Thread 16-Thread
16 Voice Synth 50 ms 13 ms (3.8x) 7 ms (7.1x) 4 ms (12.5x)
32 Parallel Biquads 80 ms 21 ms (3.8x) 11 ms (7.3x) 6 ms (13.3x)
Multi-Track Mix (16) 40 ms 11 ms (3.6x) 6 ms (6.7x) 3.5 ms (11.4x)

Scalability: 80-85% efficiency (close to linear scaling)


πŸ› οΈ Implementation Plan

Week 1-2: Thread Pool Infrastructure - C++11 thread pool implementation - Work queue management - Task scheduling

Week 3: Parallel Algorithms - Parallel voice processing - Parallel filter banks - Multi-track mixing

Week 4: Advanced Features - Lock-free data structures - NUMA awareness - Thread pinning - Performance tuning


⚠️ Challenges

  1. Overhead: Threading has overhead (~50-100Β΅s per task)
  2. Synchronization: Locks can cause contention
  3. Cache Coherency: False sharing reduces performance
  4. Real-Time: Thread scheduling is non-deterministic

βœ… Success Criteria

  • βœ… Near-linear scaling up to physical core count
  • βœ… Lock-free critical paths
  • βœ… <100Β΅s overhead per parallel section
  • βœ… Works on Windows, Linux, macOS

Status: ⏸️ Critical for multi-core utilization Priority: HIGH - Modern CPUs have 8-32 cores