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Rendering Engine Validation Report

Date: 2025-10-04 Location: C:\AudioDev\audio-lab\3 - COMPONENTS\06_GRAPHICS\06_00_rendering_engine\

Directory Structure Created

  • ✅ 06_00_00_abstraction_layer/ (4 headers)
  • ✅ 06_00_01_backends/ (6 headers)
  • ✅ 06_00_02_pipeline/ (4 headers)
  • ✅ 06_00_03_optimization/ (4 headers)
  • ✅ 06_00_04_debugging/ (4 headers)

Files Created

Abstraction Layer

  • render_context.hpp
  • command_buffer.hpp
  • resource_manager.hpp
  • render_state.hpp

Backends

  • backend_interface.hpp
  • opengl_backend.hpp
  • metal_backend.hpp
  • directx12_backend.hpp
  • webgl_backend.hpp
  • software_backend.hpp

Pipeline

  • compositor.hpp
  • vertex_pipeline.hpp
  • fragment_pipeline.hpp
  • post_processing.hpp

Optimization

  • render_cache.hpp
  • batch_renderer.hpp
  • culling.hpp
  • profiling.hpp

Debugging

  • render_debugger.hpp
  • validation.hpp
  • capture.hpp
  • shader_debug.hpp

Documentation

  • 06_00_00_abstraction_layer/README.md
  • 06_00_01_backends/README.md
  • 06_00_02_pipeline/README.md
  • 06_00_03_optimization/README.md
  • 06_00_04_debugging/README.md

Architecture Validation

  • ✅ Platform abstraction maintained
  • ✅ Backend interface defined
  • ✅ Pipeline stages modular
  • ✅ Optimization systems present
  • ✅ Debugging tools included

Next Steps

  1. Implement concrete backends (OpenGL first)
  2. Add unit tests for each interface
  3. Create sample renderer using abstraction