Rendering Engine Validation Report¶
Date: 2025-10-04 Location: C:\AudioDev\audio-lab\3 - COMPONENTS\06_GRAPHICS\06_00_rendering_engine\
Directory Structure Created¶
- ✅ 06_00_00_abstraction_layer/ (4 headers)
- ✅ 06_00_01_backends/ (6 headers)
- ✅ 06_00_02_pipeline/ (4 headers)
- ✅ 06_00_03_optimization/ (4 headers)
- ✅ 06_00_04_debugging/ (4 headers)
Files Created¶
Abstraction Layer¶
- render_context.hpp
- command_buffer.hpp
- resource_manager.hpp
- render_state.hpp
Backends¶
- backend_interface.hpp
- opengl_backend.hpp
- metal_backend.hpp
- directx12_backend.hpp
- webgl_backend.hpp
- software_backend.hpp
Pipeline¶
- compositor.hpp
- vertex_pipeline.hpp
- fragment_pipeline.hpp
- post_processing.hpp
Optimization¶
- render_cache.hpp
- batch_renderer.hpp
- culling.hpp
- profiling.hpp
Debugging¶
- render_debugger.hpp
- validation.hpp
- capture.hpp
- shader_debug.hpp
Documentation¶
- 06_00_00_abstraction_layer/README.md
- 06_00_01_backends/README.md
- 06_00_02_pipeline/README.md
- 06_00_03_optimization/README.md
- 06_00_04_debugging/README.md
Architecture Validation¶
- ✅ Platform abstraction maintained
- ✅ Backend interface defined
- ✅ Pipeline stages modular
- ✅ Optimization systems present
- ✅ Debugging tools included
Next Steps¶
- Implement concrete backends (OpenGL first)
- Add unit tests for each interface
- Create sample renderer using abstraction