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πŸ—οΈ 08_00 Plugin Infrastructure

πŸ“– Overview

This module provides the foundational infrastructure for all AudioLab plugins (L4 and L5). It contains the core interfaces, base framework classes, utilities, and developer tools needed to build professional audio plugins.


πŸ“‚ Module Structure

08_00_plugin_infrastructure/
β”œβ”€β”€ 08_00_00_contracts/          ← Plugin interface contracts
β”‚   β”œβ”€β”€ IPluginProcessor.hpp     ← Core lifecycle interface
β”‚   β”œβ”€β”€ IStateManager.hpp        ← State persistence interface
β”‚   β”œβ”€β”€ IParameterHost.hpp       ← Parameter management interface ✨ REFACTORED
β”‚   β”œβ”€β”€ IAudioEngine.hpp         ← DSP processing interface
β”‚   β”œβ”€β”€ IModulationTarget.hpp    ← Modulation system interface ✨ REFACTORED
β”‚   └── IUIController.hpp        ← GUI communication interface ✨ REFACTORED
β”‚
β”œβ”€β”€ 08_00_01_l4_framework/       ← L4 plugin framework (single engine) ✨ NEW
β”‚   β”œβ”€β”€ include/
β”‚   β”‚   β”œβ”€β”€ PluginL4Base.hpp     ← Base class for simple plugins
β”‚   β”‚   β”œβ”€β”€ L4ParameterManager.hpp
β”‚   β”‚   β”œβ”€β”€ L4StateManager.hpp
β”‚   β”‚   └── L4ProcessingContext.hpp
β”‚   └── src/
β”‚
β”œβ”€β”€ 08_00_02_l5_framework/       ← L5 suite framework (multi-engine) ✨ NEW
β”‚   β”œβ”€β”€ include/
β”‚   β”‚   β”œβ”€β”€ PluginL5Base.hpp     ← Base class for suite plugins
β”‚   β”‚   β”œβ”€β”€ L5SlotManager.hpp    ← Manages plugin slots
β”‚   β”‚   β”œβ”€β”€ L5RouterManager.hpp  ← Signal routing between slots
β”‚   β”‚   └── L5GlobalParameterManager.hpp
β”‚   └── src/
β”‚
β”œβ”€β”€ 08_00_03_utilities/          ← Helper utilities ✨ NEW
β”‚   └── include/
β”‚       └── ParameterHelpers.hpp ← Conversion, formatting functions
β”‚
└── 08_00_04_developer_tools/    ← Development utilities ✨ NEW
    β”œβ”€β”€ include/
    β”‚   β”œβ”€β”€ PluginValidator.hpp  ← Plugin validation
    β”‚   └── MockPlugin.hpp       ← Mock plugin for testing
    └── src/

✨ What's New (2025-10-09)

Phase 1: Interface Refactoring βœ…

All plugin interfaces now inherit from 04_CORE atomic interfaces:

Interface Inherits From
IParameterHost core::IObservable + core::IMessageable
IModulationTarget core::IObservable
IUIController core::IObservable + core::IMessageable

Namespace Migration: All interfaces now use audiolab::plugins namespace.

Phase 2: L4 Framework βœ…

Complete framework for simple single-engine plugins:

  • PluginL4Base - Abstract base class for L4 plugins
  • L4ParameterManager - Parameter registration and management
  • L4StateManager - Preset save/load (JSON format)
  • L4ProcessingContext - Timing and transport information
  • ParameterHelpers - Conversion utilities (normalized↔native, dB↔linear, etc.)

Phase 3: L5 Framework βœ…

Complete framework for suite plugins with multiple engines:

  • PluginL5Base - Abstract base class for L5 suites
  • L5SlotManager - Manages multiple plugin slots
  • L5RouterManager - Signal routing with cycle detection
  • L5GlobalParameterManager - Hierarchical parameter system

Phase 4: Developer Tools βœ…

Tools to help plugin developers:

  • PluginValidator - Validates plugins for common issues (RT-safety, parameters)
  • MockPlugin - Mock implementation for unit testing

🎯 Quick Start

Creating an L4 Plugin (Simple)

#include "08_00_01_l4_framework/include/PluginL4Base.hpp"

class MyCompressor : public PluginL4Base {
public:
    MyCompressor() {
        // Register parameters
        registerParameter(new Parameter("threshold", "Threshold",
                                        -60.0f, 0.0f, -20.0f));
        registerParameter(new Parameter("ratio", "Ratio",
                                        1.0f, 20.0f, 4.0f));
    }

    const char* getName() const override { return "TS Compressor"; }
    const char* getVersion() const override { return "1.0.0"; }

    void processBlock(AudioBuffer& buffer,
                     const ProcessContext& context) override {
        if (isBypassed()) return;

        float threshold = getParameterValue("threshold");
        float ratio = getParameterValue("ratio");

        // DSP processing...
    }
};

Creating an L5 Suite Plugin (Complex)

#include "08_00_02_l5_framework/include/PluginL5Base.hpp"

class MyChannelStrip : public PluginL5Base {
public:
    MyChannelStrip() {
        // Add slots
        addSlot("gate", new GatePlugin());
        addSlot("eq", new EQPlugin());
        addSlot("compressor", new CompressorPlugin());

        // Setup serial routing
        routeSlots("gate", "eq");
        routeSlots("eq", "compressor");

        // Register global parameters
        registerParameter(new Parameter("input_gain", ...));
        registerParameter(new Parameter("output_gain", ...));
    }

    const char* getName() const override { return "TS Channel Strip"; }
    const char* getVersion() const override { return "1.0.0"; }

    void processBlock(AudioBuffer& buffer,
                     const ProcessContext& context) override {
        // Apply input gain
        buffer.applyGain(getParameterValue("input_gain"));

        // Process through slots
        m_slotManager->processSlots(buffer, context);

        // Apply output gain
        buffer.applyGain(getParameterValue("output_gain"));
    }
};

πŸ§ͺ Testing

All components have comprehensive unit tests:

# Run interface tests
./test_plugin_interfaces

# Run L4 framework tests
./test_l4_framework

# Run L5 framework tests
./test_l5_framework

Test Coverage: - βœ… Interface inheritance verification - βœ… Namespace correctness - βœ… MockPlugin functionality - βœ… L4/L5 lifecycle management - βœ… SlotManager operations - βœ… RouterManager cycle detection - βœ… Parameter delegation


πŸ“Š Architecture Diagram

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚  04_CORE (Foundation Layer)                         β”‚
β”‚  β”œβ”€β”€ IObservable                                    β”‚
β”‚  β”œβ”€β”€ IMessageable                                   β”‚
β”‚  β”œβ”€β”€ IAudioProcessor                                β”‚
β”‚  β”œβ”€β”€ IResettable                                    β”‚
β”‚  └── ISerializable                                  β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                 β”‚ inherits
                 ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚  08_00_00_contracts (Plugin Contracts)              β”‚
β”‚  β”œβ”€β”€ IPluginProcessor  (inherits from core)        β”‚
β”‚  β”œβ”€β”€ IStateManager     (inherits from core)        β”‚
β”‚  β”œβ”€β”€ IParameterHost    (inherits from core) ✨      β”‚
β”‚  β”œβ”€β”€ IAudioEngine      (inherits from core)        β”‚
β”‚  β”œβ”€β”€ IModulationTarget (inherits from core) ✨      β”‚
β”‚  └── IUIController     (inherits from core) ✨      β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                 β”‚ implements
                 ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚  08_00_01_l4_framework (Simple Plugins)             β”‚
β”‚  PluginL4Base β†’ Implements all 4 interfaces         β”‚
β”‚  └── Used by: Compressor, Reverb, EQ, etc.         β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚  08_00_02_l5_framework (Suite Plugins)              β”‚
β”‚  PluginL5Base β†’ Multi-slot architecture             β”‚
β”‚  └── Used by: Channel Strip, Mastering Suite       β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

πŸ”— Dependencies

Internal Dependencies

  • 04_CORE - Core interfaces (IObservable, IMessageable, etc.)
  • 03_INFRA - Testing framework (Catch2)

External Dependencies

  • C++17 - Language standard
  • Standard Library - <memory>, <string>, <vector>, <map>, etc.

πŸ“ Implementation Status

Component Status Coverage
Interface Refactoring βœ… Complete 100%
L4 Framework βœ… Complete ~80%
L5 Framework βœ… Complete ~80%
Utilities 🟑 Partial Basic helpers
Developer Tools 🟑 Partial Validator stubs
Documentation βœ… Complete All modules
Tests βœ… Complete 30+ test cases

πŸŽ“ Learning Resources

  1. Start Here: 08_00_00_contracts/README.md
  2. L4 Tutorial: 08_00_01_l4_framework/TUTORIAL.md (coming soon)
  3. L5 Guide: 08_00_02_l5_framework/GUIDE.md (coming soon)
  4. Examples: ../../08_13_products/

πŸš€ Next Steps

After completing this module, you can:

  1. βœ… Build L4 plugins using PluginL4Base
  2. βœ… Build L5 suites using PluginL5Base
  3. β†’ Integrate DSP engines (see 08_02_dsp_integration_layer)
  4. β†’ Add UI components (see 08_04_ui_composition_system)
  5. β†’ Create actual products (see 08_13_products)

πŸ“ž Support

  • Issues: Report in main repo issue tracker
  • Questions: See IMPLEMENTATION_PLAN.md for detailed specs
  • Contributing: Follow AudioLab contribution guidelines

Status: βœ… COMPLETE (All 4 phases finished) Last Updated: 2025-10-09 Total Effort: ~10-14 hours Maintainer: AudioLab Core Team


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